3 ms·
A good example of flat design in an app is Propellerheads' Figure. http://www.propellerheads.se/products/figure/ http://www.propellerheads.se/products/figure/
by rdouble 13y ago
A good example of flat design in an app is Propellerheads' Figure.
http://www.propellerheads.se/products/figure/ http://www.propellerheads.se/products/figure/
If all flat design apps are like that, things won't be too bad.
Interestingly, their other iOS apps are totally the opposite, and are pinnacles of skeumorphic design:
http://www.propellerheads.se/products/thor/ http://www.propellerheads.se/products/thor/
http://www.propellerheads.se/products/rebirth/ http://www.propellerheads.se/products/rebirth/
- terhechte 13y agoReBirth already existed in 1996, when Window 3.11 was still a common thing to have. So it was kinda one of the really early skeumorphic UIs
- mortenjorck 13y agoThor for iPad is a great case study, but I'd say it's actually a fine example of how the entire "flat versus skeuomorphic" debate has ultimately been misguided: The app utilizes a broad spectrum of digital UI affordance to great effect, from literal object metaphor ("this is a synth; it has knobs that do exactly what synth knobs do") to abstract color and shape cues ("these controls aren't part of the synth but have auxiliary control over it and your project"). This layering of design language creates a useful divide between areas of functionality that can't be achieved when you're limited to "flat or skeuomorphic" as a binary choice.
- zeckalpha 13y agoFigure is flat but it is still skeumorphic. They are not opposites.
- rdouble 13y agoWhat is it supposed to resemble?