2 ms·
if you blur an MxM area with a NxN kernel you have approximately MxMxNxN multiply adds. That can add up to a lot especially on a retina display. You are right
by jdgiese 13y ago
if you blur an MxM area with a NxN kernel you have approximately MxMxNxN multiply adds. That can add up to a lot especially on a retina display. You are right that it is simple mathematically though :)