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I submitted three (minor) patches for improving the performance of a couple of filters in Mozilla's SVG code. Those (minor) optimisations should be in this rele
by bloodorange 13y ago
I submitted three (minor) patches for improving the performance of a couple of filters in Mozilla's SVG code. Those (minor) optimisations should be in this release.
I hope to do a lot more. I too, like you, am a Mozilla fanboy.
Unfortunately, in the last few months, I have a lot of pressure at my day-job (a few sudden departures). Nevertheless, I did contribute when I could spare the time and I urge you to do likewise. If there are enough of us, then there's always someone helping them out. It's a massive project and needs all the hands that kind developers are willing to spare.
- vidarh 13y agoIf you (or anyone else with time...) want to be a true hero, figure out why font changes for text on canvas is a magnitude or more slower on Firefox than Chrome. At least on the versions I've tested... I have an app that places a few hundred text labels on a canvas, and on Chrome I can do that smoothly in a single callback. For firefox I had to use a hack with a queue that is processed a few items at a time with setTimeout() to prevent it from stalling the UI for many seconds... Even so, the experience is still worse on Firefox.