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I'm sorry. I did not mean to convey that multiplayer games have no elements of chance, or alea. I was trying to say that I thought this simulation would benefit
by harrylove 13y ago
I'm sorry. I did not mean to convey that multiplayer games have no elements of chance, or alea. I was trying to say that I thought this simulation would benefit from adding a multiplayer element to it. And there are probably many implementations of multiplayer-ness that could be explored.
The "aleatoric" part was a separate observation about a quality of the simulation that made it more enjoyable for me. And then upon further reflection, it seemed to me that this simulation had (or could have) all the elements of a game, as classified by Caillois.