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Yes, and specifically Roger Caillois's use of the term in Man, Play and Games[1]. And I suppose if you want to be technical about it, this simulation appears to
by harrylove 13y ago
Yes, and specifically Roger Caillois's use of the term in Man, Play and Games[1]. And I suppose if you want to be technical about it, this simulation appears to have a little piece of each of his four categories of games, to include agon, mimicry, and ilinx with the aforementioned alea.
http://en.wikipedia.org/wiki/Man,_Play_and_Games http://en.wikipedia.org/wiki/Man,_Play_and_Games
- saraid216 13y agoI was a little confused that you feel that chance isn't a strong enough factor in multiplayer games. It's so widespread and pervasive that I'm willing to "omnipresent" is only a minor exaggeration.
- harrylove 13y agoI'm sorry. I did not mean to convey that multiplayer games have no elements of chance, or alea. I was trying to say that I thought this simulation would benefit from adding a multiplayer element to it. And there are probably many implementations of multiplayer-ness that could be explored. The "aleatoric" part was a separate observation about a quality of the simulation that made it more enjoyable for me. And then upon further reflection, it seemed to me that this simulation had (or could have) all the elements of a game, as classified by Caillois.