5 ms·
We need a high-scores page with levels :) Level: marc - 172.68
by mck- 13y ago
We need a high-scores page with levels :)
Level: marc - 172.68
- pilom 13y ago178.43 at generation 16. That stupid wall at 171 is ridiculous! 199.47 @ gen 22. Now it is just a matter of luck whether or not they get a good jump in.
- sambeau 13y ago#1: 166.15 d:161.48 h:-4.4/4.12m (gen 195) It was a very tough track...
- davidjohnstone 13y agoI have a 200.24 d:196.51 h:-17.24/3.29m (gen 55). At the 190 mark the world goes all glitchy and half the track disappears. It's a shame it's not as deterministic as it could be (according to the blurb at the bottom of the page), since this [probably] means the genetic algorithm can't exploit quirks and things being "just right" optimally. Rather, it has to build something that is a bit more generalised.
- crisnoble 13y agoscore: 512.85 d:507.31 h:-5432.59/1.7m (gen 5) level: 71044092 The car made it thru the whole level and just kept falling forever. I think it was a very lucky fluke. screenshot https://www.dropbox.com/s/8777mtx2g6maf96/Screen%20Shot%202013-06-26%20at%201.07.00%20PM.png https://www.dropbox.com/s/8777mtx2g6maf96/Screen%20Shot%2020...
- kayge 13y agoLevel: HN - 2667.94 Believe it or not, my cars evolved into "Flying Cars" (They start with one wheel stuck in the terrain, moving slowly forward, then it releases and goes flying over the track) http://imgur.com/n6g8VRH http://imgur.com/n6g8VRH
- benjamincburns 13y agoEither there's a glitch in the game, or I'm calling JS console shenanigans. The red line on the chart gives it away, as does the mini map since it draws lazily. Playing the same level my top score is 221.12, and my mini map looks the same as yours.
- kayge 13y agoNah, no shenanigans. It was definitely a glitch, but I'm not sure if I can explain it much better. The "flying cars" start with one wheel on top of the track, and one wheel below the track. As the wheels turn, it makes very little/slow progress, but you can see the car sort of shaking/struggling to release. That release eventually happens as the lower wheel gets to a point where it can cross back to the top of the track, and that twisting motion flings the car up and forward very quickly. The cars never even see the track again. I'm not sure what actually causes the car to stop... the replay wasn't very interesting to watch after the initial 'launch', as it just spins in whitespace for a little while and then eventually just stops spinning in an upright position while travelling forward.
- benjamincburns 13y agoWeird, but interesting bug. Have you reloaded it and ran it long enough to determine if it's reproducible?
- kayge 13y agoThat was the longest run I've done, somewhere between 24 and 36 hours left mostly untouched and forgotten on the settings you can see in the picture (with Surprise! mode on to speed things up). Unfortunately I did mess with it a couple times when I got bored with its progress, cranking up the Mutation rate for a few runs to bring in some extra variety; so it would probably be tricky to reproduce intentionally. I've got a new version up and running again, since this one did eventually crash. Definitely weird and interesting. The funny thing to me was that it is sort of a "realistic" evolution, since flying cars could be an eventual next step for real-life transportation. Although hopefully with a less violent launch system :)