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Two things to always remember about this debate. 1) Pandora's biggest cost by ridiculously far is royalty payments. 2) Pandora is not now and has never been p
by noonespecial 13y ago
Two things to always remember about this debate.
1) Pandora's biggest cost by ridiculously far is royalty payments.
2) Pandora is not now and has never been profitable.
Lots of stuff is broken to make this so, but it's not a case of big bad "piratey" Pandora ripping off poor defenseless artists and laughing all the way to the bank.
- wicknicks 13y agoJust to add to what noonespecial says: 1. Royalty rates increase every 3-4 years. This is one of the big reasons why companies like Netflix have a hard time retaining contracts with content owners. 2. There are many middlemen involved in the online music/movie business. By the time everyone gets a cut, there is not much left in pool. This also ensures that everyone gets a very tiny portion. The online media industry is a complicated mess, and I don't see any long-term solution to it coming up soon.
- genwin 13y agoIt's easy to not be profitable, though. Just pay large-enough salaries or invest in future growth what otherwise would've been profit.
- noonespecial 13y agoIn 2011, Pandora paid over 50% of revenues in performance royalties. 50%. Of Revenues.
- genwin 13y agoThat's a much more telling stat.
- embolism 13y agoNot really - it just means they aren't very efficient at monetizing music. Why should artists subsidize a channel that devalues their art?
- genwin 13y agoThey shouldn't of course. The point being made was that Pandora isn't laughing all the way to the bank.
- embolism 13y agoThat's true. The basic problem does seem to be that people love music enough to have paid a reasonable amount for it in the past, but now have been conditioned to believe that it is cheaper than it really is.
- snowwrestler 13y agoI don't understand why that is a crazy number. Pandora exists 100% to distribute music...50% of revenues to musicians seems reasonable to me...maybe even low. Apple for example runs their stores at a slight profit while paying 70% of revenues to creators.