3 ms·
It's definitely designed that way (in Halo 1 on my Mac, you could watch while shooting at something, and see the old damage go away in real time after a couple
by geerlingguy 13y ago
It's definitely designed that way (in Halo 1 on my Mac, you could watch while shooting at something, and see the old damage go away in real time after a couple magazines of ammo were expended).
Modern games on modern systems are getting better, but there's always a limit as to how much data will fit into RAM during a given scenario/level while still keeping everything else running smoothly.
- DannoHung 13y agoI was really disappointed with something like this in a game I was playing last week. In The Unfinished Swan, after you get a certain number of bonus points, you unlock a power that lets time freeze for the objects you throw in game so you can have tons of objects queued up to go all over the place when you unfreeze. What I was trying to do was use the frozen in space objects to sort of paint in mid-air the area I was in. Unfortunately after about a 100 or so, the game removed the oldest dropped object with each new one placed.