4 ms·
I doubt it was a bug. The developers will have set either a time limit on each decal or will have a maximum number of decals that can exist in any level.
by milliams 13y ago
I doubt it was a bug. The developers will have set either a time limit on each decal or will have a maximum number of decals that can exist in any level.
- geerlingguy 13y agoIt's definitely designed that way (in Halo 1 on my Mac, you could watch while shooting at something, and see the old damage go away in real time after a couple magazines of ammo were expended). Modern games on modern systems are getting better, but there's always a limit as to how much data will fit into RAM during a given scenario/level while still keeping everything else running smoothly.
- DannoHung 13y agoI was really disappointed with something like this in a game I was playing last week. In The Unfinished Swan, after you get a certain number of bonus points, you unlock a power that lets time freeze for the objects you throw in game so you can have tons of objects queued up to go all over the place when you unfreeze. What I was trying to do was use the frozen in space objects to sort of paint in mid-air the area I was in. Unfortunately after about a 100 or so, the game removed the oldest dropped object with each new one placed.
- baddox 13y agoIt depends on your definition of "bug." If you mean a feature that causes an unintended result, then this probably doesn't qualify. But if you mean a feature that causes an incorrect result, then you could make an argument that this qualifies, although it seems abundantly obvious to me that this is a purposeful compromise to deal with technical limitations.