2 ms·
What if each tile had a different attrition score (not necessarily making movement slower but e.g. consuming more resources in a game)? Would that conceptually
by goldfeld 13y ago
What if each tile had a different attrition score (not necessarily making movement slower but e.g. consuming more resources in a game)? Would that conceptually be the be same as edge weights and thus more fit for A*?
- davmre 13y agoYes, you could represent the score of a tile as the cost of an edge leading into (or out of) that tile. I don't know if it's possible to generalize any of the JPS ideas to this setting (my guess is that it'd be tricky), but basic A* would definitely work.