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This is not true or at least it is more complicated than you suggest. The computationally complex bit is triangulating the image. If you can do that the graphi
by sambeau 13y ago
This is not true or at least it is more complicated than you suggest.
The computationally complex bit is triangulating the image. If you can do that the graphics card will have an easier time drawing the vectors than it will shuffling all those textures around. In fact you could send all your vectors in one draw call.
What we need is browsers caching SVGs as geometry not pixels.