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Microsoft already had hardware accelerated xaml (which is almost identical to SVG) with shaders for bitmap filters: blur etc. I would hope they were able to dra
by sambeau 13y ago
Microsoft already had hardware accelerated xaml (which is almost identical to SVG) with shaders for bitmap filters: blur etc. I would hope they were able to draw upon that work for their SVG implementation.
- emn13 13y agoAre you kidding? Their xaml implementation is dog-slow except in very-low geometry scenarios.
- sambeau 13y agoMaybe I'm mistaken. It's been a while since I've worked with xaml. We built the first hardware accelerated xaml renderer that was fast apart from the triangulation but I wan't working for MS. MS at that point had two xaml implementations WPF & Silverlight: I thought one of them was hardware accelerated eventually (one of them certainly gained hardware shaders).