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I think everyone's vaporware senses are tingling a bit. But let's think for a second, why can't this work. Really the only issue I can see is keeping the video
by jdoliner 18y ago
I think everyone's vaporware senses are tingling a bit. But let's think for a second, why can't this work. Really the only issue I can see is keeping the video interface smooth enough to allow for gameplay. The problem is that they need to do compression on the fly, they don't know what happens in the future of the video, and they've got to have already sent the past. So they can only compress a small number of frames together. Which seems a bit difficult but not necessarily impossible to me. Who here knows about video compression and can tell us more?
- wmf 18y agoLookahead (B-frames) is optional in most codecs already. OnLive can be viewed as a form of one-way videoconferencing, which is a solved problem. It's merely expensive.