3 ms·
> why not just use words You may run out of room in the interface if the word is substantially longer in some language. This is a particular problem if the or
by csense 13y ago
> why not just use words
You may run out of room in the interface if the word is substantially longer in some language.
This is a particular problem if the original work is in a language like Japanese, which has short words compared to, say, English. (Japanese Kanji [1] has thousands of characters available, compared to the measly twenty-six of the English alphabet, so it's not surprising that Japanese words are shorter on average.)
Many HN readers are probably familiar with the example of video games that are English localizations of Japanese originals. Sometimes the UI or art simply doesn't have room to accomodate the longer English equivalents. (Particularly in earlier decades when localization wasn't as high a priority as it is today.)
[1] http://en.wikipedia.org/wiki/Kanji#Total_number_of_kanji http://en.wikipedia.org/wiki/Kanji#Total_number_of_kanji
- jjs 13y agoYour mention of Kanji is particularly salient, as the blog post catches these skeuomorphic icons in the act of evolving from pictograms to ideograms...
- csense 13y agoGood point. In 100 years maybe physical floppy disks will be long-forgotten by everyone but museums and historians, but the icon will still be in everyday use. And maybe the icon will change over time. As the public's consciousness of physical floppies dies away, maybe designers will feel freer to use a more stylized representation, like the Voicemail icon's representation of a...telephone handset? Cassette tape?
- epylar 13y agoIt's the tape inside a cassette. Like the old answering machines.