3 ms·
I was simply correcting the notion that it's "not math." Understanding something like this can go one of two ways: 1. Reverse engineer it by playing with the
by nkozyra 13y ago
I was simply correcting the notion that it's "not math." Understanding something like this can go one of two ways:
1. Reverse engineer it by playing with the code. This is, of course, the very ethos of these code share sites.
2. Learn the basics of physics & geometry on your own and come back to it.
Feel free to choose either method, but for the developer who is curious, option 1 is a lot faster.
- kaoD 13y agoWell, physics IS NOT math even if physics uses math as a tool. Economics isn't math even if economics uses math all the time. The rest of your comment is correct but irrelevant. He could (and should) go learn the physics he's lacking... but he would probably not learn a single new math concept. The math needed to express these physics concepts is taught in secondary education (addition, subtraction, multiplication, vectors... not much more).
- nkozyra 13y agoPhysics is not math, true. The "physics" he didn't understand in the code IS math, though. That's the point. Even if you know physics, you won't be able to understand the code without the math.
- WickyNilliams 13y agoI could indeed reverse engineer by playing around, but it's unlikely I'd ever be able to independently produce something like that myself if I went down that path. I think both is the best, learn some theory, play around with it, rinse, repeat. That said, what areas of geometry and physics should I focus on? Any good online resources?