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> Paper is more of a toy than a useful tool but it's not all their fault. Some will spin this more charitably with something along the lines of 'limitations fos
by interpol_p 13y ago
> Paper is more of a toy than a useful tool but it's not all their fault. Some will spin this more charitably with something along the lines of 'limitations foster creativity' or something like that.
I have a distinctly opposite experience to you regarding Paper. It was the first app that actually made me start picking up my iPad and using it to get my thoughts down.
Part of it is the lack of tools and choices — it's not that they foster creativity, it's that they reduce friction. Paper ships with a few tools that feel very nice, and a few colours that are very well-chosen. Stuff looks great and you don't have to make many decisions, you just focus on getting the idea in your head on the screen with as few obstacles as possible. I believe that's the goal of the app and I think they achieved it.
I have many pro drawing tools on the iPad (such as Procreate, which is awesome) but using these is as much an exercise in learning and configuring the tool as it is in generating the content. Sometimes this is useful — when you want to do a piece of final artwork that you have already designed.
But Paper to me feels much more like your image of an artist's studio. A disorganised explosion of content where you don't care where it goes so long as it goes out of your head. You don't care about the tools because someone else has made all the right choices. You only care about getting the lines onto paper.
I'd prefer it if Paper removed the organisational "sketch books" from the app and simply had it present me a blank piece of paper each time I opened the app. That's all I'm usually looking for when I go to the app. I don't even care if my work is saved because that's irrelevant to working through an idea. These aren't limitations, and I think it's wrong to see them as such.