3 ms·
I think that improved design has made it possible for many modern games to ramp up difficulty. One of the reasons that Super Meat Boy gets away with its fiendi
by Kuiper 13y ago
I think that improved design has made it possible for many modern games to ramp up difficulty. One of the reasons that Super Meat Boy gets away with its fiendish difficulty is the incredible fidelity of control that the game offers. When you die in Super Meat Boy, it's never the fault of "awkward controls" or the "weird physics" (two complaints common for many primitive platformers); responsibility for Meat Boy's death lies solely with the player. The same is true of Dark Souls, where everything about the game from its combat mechanics to its level design affords an immense degree of player agency. Previously, some games had to be more forgiving to make up for shortcomings in game design.