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Wow. I'm sure there are examples that might prove your point, but those are some of ugliest icons I've ever seen. The second one looks like it's straight from W
by czhiddy 13y ago
Wow. I'm sure there are examples that might prove your point, but those are some of ugliest icons I've ever seen. The second one looks like it's straight from Windows 3.1.
- omonra 13y agoWhat's important is that HE likes them. You don't have to agree :)
- Alphasite_ 13y agoYes, but it runs counter to his own implication that more freedom -> higher quality, which is what he was pointing out.
- Sprint 13y agoI did not mean to imply that. But even if I did, quality is a subjective measure.
- Sprint 13y agoThis is what the app (a game) looks like: https://lh3.ggpht.com/YYpdtrkXsIPU-I_CW3_vbYHXk1av1Qug4EYsrPSiKecrWBjmowbgi7UK45fdSua_Ojg https://lh3.ggpht.com/YYpdtrkXsIPU-I_CW3_vbYHXk1av1Qug4EYsrP... The icon is a perfect representation of the game. I don't have to guess what it might be. I chose icons I consider good looking. If you think they are ugly, that is a subjective matter. Also keep in mind that they are displayed much smaller on the screen. The point I was trying to imply is that icons can much better represent their app if they are not forced to abide to a standard of shape or style.