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Mini Mario Game as Resignation Letter
- jay_kyburz 17y agoHaha, I am Jarrads soon to be ex manager. It is a small world after all. I don't think he was quite expecting the media attention this has attracted. It has been a great start to his new career.
- sgrove 17y agoVery creative. An impressive start to a new career, certainly! I hope he can find a good place in between crush-your-soul-cog-in-the-machine EA and fun-but-dirt-poor indie studio. On a side not, here's the actual game: http://www.farbs.org/Message.html http://www.farbs.org/Message.html. Had to click through two blog spam-ish postings to get to it.
- randy 17y agoWarning: The game is potentially seizure inducing.
- chops 17y agoA very clever way to go out. It instantly reminded me of the story of when Carmack and Romero decided to go on their own after they were working together at Softdisk. At the time, there were no side-scroller games for PC for performance reasons. Carmack (20 years old at the time) had an idea, I believe it was about shifting the pointer of the display (or something to that effect), that allowed smooth side-scrolling enough to emulate the effects of the NES. He stayed up all night, and left a floppy at Romero's desk for the next day. When Romero got in the next day, and played the disk, Romero pretty much said "That's it, we're outta here" and from that initial engine was born Commander Keen, and the beginning of the legend of John Carmack. It's been a few years since I read the book "Masters of Doom", so some of the details are hazy, but I thoroughly recommend it. Carmack's genius is just out of this world. Edit: Factual Correction.
- zackattack 17y agoi wish he would publish the .fla
- zackattack 17y agostop with the downvoting unless you're going to contribute something yourself. as a novice flash developer i would really like to be able to learn how to make a basic mario game.
- J_McQuade 17y agoThere are a few guides on the web for such things, for example: http://www.kirupa.com/developer/mx2004/platform_game.htm http://www.kirupa.com/developer/mx2004/platform_game.htm Which, incidentally, is the first google result for "flash platform game tutorial"
- _martind 17y agoIs it me or it doesn't work on chrome?
- TheSOB88 17y agoI don't know, man. All those flashing "I QUIT!!"s seem kind of disrespectful. I guess it would be understandable if he were leaving because the place sucked, but according to the last screen, it doesn't, so what gives?
- TJensen 17y agoHe had already resigned before he made the game; this was his "farewell email".
- weaksauce 17y agoIt depends on the dynamic of the group if they consider that disrespectful. I would imagine that he was talking to some of his coworkers about how he wanted to startup his own indie game studio. So I doubt that the news was such a shock to most of them.(Though that flashing screen was a shock to me in a quiet room)
- chaosmachine 17y agoI'm impressed with the mario-physics. Controls just like the original.
- nutmeg 17y agoThe creator is also responsible for PyCap, a Python wrapper for the PopCap Games Framework: http://www.farbs.org/pycap.html http://www.farbs.org/pycap.html The World of Goo creators used the PopCap framework when prototyping their game.