4 ms·
"Think about it, on steam you get a game for the true cost of the game, 5$-30$. On a console you have to pay for that PLUS any additional licenses for when you
by georgemcbay 13y ago
"Think about it, on steam you get a game for the true cost of the game, 5$-30$. On a console you have to pay for that PLUS any additional licenses for when you sell / trade / borrow / etc."
That's a neat theory, but if you listen to virtually any publisher or developer talk about used games and game pricing it is abundantly clear that they view $60 as the game price (and as far as they are concerned, you're getting a huge bargain), and used sales beyond that as virtually akin to theft. They absolutely do not view it from the angle of the game being worth $30 and the rest being money they're forced to charge to make up the losses.
On the PC with Steam the publishers are willing to drop the price to compete with piracy, but assuming the Xbox One is not cracked to the point of a Dreamcast, I can't imagine them ever allowing Steam-like prices.
- KVFinn 13y ago>On the PC with Steam the publishers are willing to drop the price to compete with piracy, but assuming the Xbox One is not cracked to the point of a Dreamcast, I can't imagine them ever allowing Steam-like prices. Yup. Prices are lower on Steam mostly competition provides downward price pressure. If Microsoft opens up their system to self-publishing and lets devs set their own low prices, including offering steam like sales, then that would maybe produce lower costs. Used games is a red herring. Large publishers probably don't want downward price pressure on the platform. Look at IOS where even 3 dollars is considered expensive. To them, restricting pricing and availability to keep prices high is a feature that may encourage them to go with one platform or another. I'm not totally averse to that argument either -- I hate what the f2p model has done to game design on IOS. Right now Steam is a great middle ground and I hope they can maintain that.