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Sounds interesting, and a lot like Steam (which, like you, I've spent a fair bit of money on over the years now.)
by tehwalrus 13y ago
Sounds interesting, and a lot like Steam (which, like you, I've spent a fair bit of money on over the years now.)
- Alphasite_ 13y agoAh, but PC game retail prices are much lower than on consoles, which is why most people tolerate the insanely restrictive Steam licensing conditions. Frankly, if they took licensing condition form anyone, i wish they'd stolen it form one of the app stores (which is closer to what they've done than steam), where you can have 10 simultaneous installs and users per purchase.
- tehwalrus 13y agoPrice-wise I believe you, but that makes no sense IIRC the economic arguments for consoles, since developing for a single specific platform is supposed to be cheaper than debugging on a hundred different processors. Presumably those days are long gone, now that games aren't written in assembly anymore, which is what made Xbox/PS/PC releases plausible (which begs the question, why would anyone buy a console system anyway? Exclusive titles are the only reason I can think of.)
- hackinthebochs 13y agoWho's to say console game prices won't go down in the era of all digital? If publishers make more money on their games there will be downward price pressure.
- venomsnake 13y agoOn the PC you have easier time pirating so buying a game is proactive choice - I like the game that is why I buy it. So it give the user the feeling that he is in control of the situation and is not feeling ripped off. They tacled the problem of piracy (the equivalent of second hand sales in consoles) not by going berserk control freaks but by just making steam giving so much value that even with the restricted licensing it just makes for better experience than the alternatives. Also Valve are generally pushing gaming for the better. Every addition to steam was something that the community needed or wanted - big screen, linux ... the Greenlight is the only weird thing but there they just have the problem with tuning the execution and not the idea. the current Microsoft don't get gaming. The first XBOX was brilliant. Cheap PC hardware with MS quality sdk. X360 was acceptable and the team in the beginning had good ideas XBLA. And then came GFWL and the later part of the 360 lifecycle. So it is a lot like Steam doesn't matter because everything else is unlike steam.