3 ms·
I agree, but that that is a problem with the distribution method, not the licencing model. The most reasonable answer to this would be that the game disc can be
by mattchamb 13y ago
I agree, but that that is a problem with the distribution method, not the licencing model. The most reasonable answer to this would be that the game disc can be used to install on any console, but only allow that disc to confer a licence once.
I do not know how it will actually work, but I am actually excited to see what happens.
edit: actually, thinking about it now - I think this is where the always online requirement comes from. If i was implementing this feature, I would allow the console to install the game content and have it associated with a unique ID for that disc. But I would have to check with the servers to see if that specific disc ID was already used elsewhere. If this is correct, then I think the always-onlne "feature" could be relaxed in the case where there are no unchecked games installed. This is just pure speculation, however.
- inthewind 13y agoThat's just annoying though. It's like not being able to move your music freely around your devices. Granted that you probably will probably only have one Xbox one, but it's still a pain. MS don't seem to have sorted the licensing model, to make it convenient with their OS, I have a copy of Windows 8, that I want to move from one machine to another at some point, and I'm sure it will be non-trivial. Not to mention that I'll loose Windows media centre most likely in the process. Even the install for Windows 8 for me was an incredibly convulted process at the time. When DRM impinges upon usability, and convenience - it's just a complete pain in the backside.
- kryten 13y agoMoving windows 8 around is trivial. Most of the time it just activates. Occasionally it makes you phone them which takes about 3-4 mins. However when you have a VLK and you don't notice that the KMS server has fallen over, shit hits the fan on an epic scale...
- inthewind 13y agoIdiots guide to moving it from one machine to another?
- kryten 13y agoJust install it from scratch on the new machine with the same key, copy your files over and delete the source installation. Don't ever move it or move disks - it will shit a brick.
- inthewind 13y agoDid I say that I had the professional upgrade! If I tried to do that, it would moan that there wasn't a copy of Windows on the other machine that I was trying to install it on. Even though when reading the license - I am entitled to move it. I guess there's always the hotline... The other point that I raised was that I suspect I'd loose my media centre upgrade - well I assume I would, which frightens me a little, as it was the main reason for grabbing Win 8 in the first place. But I digress.
- kryten 13y agoSnag the image for the full version and use your key on it - it'll work fine. I've done exactly what you have. Instructions: http://www.eightforums.com/tutorials/18309-windows-8-upgrade-iso-download-create.html http://www.eightforums.com/tutorials/18309-windows-8-upgrade...
- inthewind 13y agoMany thanks.
- JonnieCache 13y agoIt's gonna be a lot of fun when the master keys leak and someone writes a fake server that just authorises every game. Surely microsoft know that this is 100% going to happen?
- jiggy2011 13y agoI'm sure there will eventually be some form of jailbreak for the console that allows the execution of pirate games. However the number of people who are willing to jailbreak will probably be small enough that they don't really care. The beauty of online activation is that the console doesn't need to store the activation key, so you can't leak it by hacking the console as was done on the PS3. You just sign game activations with a hardware encryption module in a high security datacenter. The console then only has to know the corresponding public key which is not enough to authorize a game for a console that has not been jailbroken.