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Well, my personal experience is that things break on different Android devices for various and sundry reasons despite the existence of dp. If apps run on the iO
by alayne 13y ago
Well, my personal experience is that things break on different Android devices for various and sundry reasons despite the existence of dp. If apps run on the iOS simulator you rarely find issues on an actual device except performance issues. But you'd better test on the Note 2, Galaxy S2, Galaxy S3, Galaxy Tab, Nexus 7, HTC Desire C, LG Elite, ...
- deleted 13y ago[deleted]
- cageface 13y agoI haven't found device fragmentation to be much of an issue in practice in Android development. Admittedly the apps I've written so far haven't really been pushing the envelope but aside from some hassles with older Kindles I haven't had to spend that much time on device-specific bugs. Not much more, in fact, than I've had to spend getting apps that run fine on iPhone 4+ working on the 3GS. It's even less of an issue if you can afford to target only 4.0 and above, which is an increasingly reasonable choice for a lot of apps.