4 ms·
I don't really see DRM as a good answer. It is usually pretty ineffective, and it can cause problems for your customers. I'm not really aware of truly effectiv
by chris11 18y ago
I don't really see DRM as a good answer. It is usually pretty ineffective, and it can cause problems for your customers.
I'm not really aware of truly effective DRM. DRM just needs to be cracked once for it to be pirated. And there are people who actually enjoy cracking DRM.
I guess server side authentication would work, but that is only if you convinced people to connect to your servers. This is actually pretty hard. Spore seemed like it added value when it connected to the internet. But I am sure authenticity could have easily been verified with less restrictive DRM. And cracked copies were out before retail copies were out, so DRM was a total bust in that case.
WOW is one of the few companies that I don't think has huge problem with piracy. But that is only because you can't pirate the experience of playing with tens of thousands of other people. And even with WOW I was able to easily find torrents of the game and lists of private servers. So even MMORPG's get pirated.
Big companies have thrown millions of dollars at this problem already, and haven't come up with a good solution. So this isn't an easy problem. And I am under the impression that DRM is currently very expensive for companies.
Sure, DRM could be made better. But I think it is kind of pointless. If the authentication relies only on hardware that is under the users control, like a pc, it will get cracked. And you will almost certainly end up annoying your paying customers.
That said, I am interested in seeing how GOO turns out. A DRM solution that lets you legally sell your game sounds promising. And since Stardock built it, it might actually be customer friendly.
- JesseAldridge 18y agoCrackable DRM isn't the problem. Casual piracy is the problem. Pretty much any security system can be circumvented; the point of DRM is just to make getting it for free sufficiently more of a pain in the ass than paying for it. GOO does indeed look interesting: http://www.maximumpc.com/article/news/stardock%E2%80%99s_%E2%80%9Cgoo%E2%80%9D_drm_makes_steamworks_obsolete http://www.maximumpc.com/article/news/stardock%E2%80%99s_%E2...
- DarkShikari 18y agoBut the reason why DRM will never work is because your average user is not the one that cracks the DRM. The pirates crack the DRM, and the average user downloads it over Bittorrent. The only way to reduce casual piracy is to convince people that they should pay for your product.
- JesseAldridge 18y agoOk, maybe I'm using the wrong term, but what I mean by "DRM" is anything that inhibits piracy. This can include stuff like when the music industry put those mangled mp3s on Kazaa. Anything that makes piracy less convenient will lead to more people paying for the product. Even if piracy can't be completely prevented, it can still be significantly mitigated, it's just a question of engineering.
- Tichy 18y agoExcept that it is actually always less of a pain in the ass to pirate something than to deal with the DRM. DRM punishes the buyers.
- skalpelis 18y agoIsn't the problem with most of current DRM solutions that they make paying for content equally or even more of a pain in the ass than just downloading it for free?