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>> I'd be immensely wary of Sony declaring themselves open to indie devs. When I was a teenager I did homebrew development on the Sony PSP. Sony did every damne
by w0utert 13y ago
>> I'd be immensely wary of Sony declaring themselves open to indie devs. When I was a teenager I did homebrew development on the Sony PSP. Sony did every damned thing in their power to stop it. To run homebrew, you had to either run an older version of firmware or root the device. Every time an exploit was patched, a new one was found.
>> This was then followed up by the PS3. After releasing with both the ability to run Linux, they removed both. You paid for a device with X, then they removed X
I'm not denying those were some pretty dick-headed moves from Sony, but in all fairness, none of it is even remotely related to Indie game development. Hacking the firmware to circumvent security features -no matter how noble the intentions- has nothing to do with serious game development, and Linux on the PS3 was explicitly marketed as unsuitable for game development. You couldn't even use the GPU for anything.
Indie developers don't want to mess around with hacked consoles, they just want to write games, get them in customers hands, and make money, through offically supported channels. It has nothing to do with homebrew development.
- josefresco 13y agoIndie game development isn't as sexy or craze-inducing as the idea of homebrew. Homebrew suggests a completely open and level playing field, and it ignites the imagination of gamers (even if they never attempt it themselves). Indie-game development translates to most as: instead of tens-of-millions of dollars and dozens of staff you only needs maybe hundreds of thousands of dollars and under 10 staffers. Not nearly as cool as the idea of sitting down at your PC and hacking together your own game which can then be run on your own console. Keeping your fans/community thinking your indie support is actually homebrew in nature will benefit you and once you launch, the buzz isn't as important.