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My Bug, My Bad: Accidentally Attacking WarCraft 3
- tantalor 13y agoThe author uses "packet" a few times to my surprise. Was the server-client protocol packet based? UDP?
- Strilanc 13y agoIt was actually TCP, which made delivering player actions reliably and in order trivial to do. The data in the TCP stream was divided into messages prefixed by a type and a size, which is what I meant when I said "packet".