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I think one area in which this might not be true is gaming. Since so much of games are abstracted away from the OS anyway, it's not too hard to provide an ident
by harpastum 17y ago
I think one area in which this might not be true is gaming. Since so much of games are abstracted away from the OS anyway, it's not too hard to provide an identical interface on multiple platforms. It's not the best example, but I can't avoid a shameless plug for my checkers game [1]. It's in java, and I like to think the UI isn't horrible on either platform.
[1]http://www.tranquilapps.com http://www.tranquilapps.com
- randomtask 17y agoI think you're right. Gaming certainly seems like it would suffer a lot less from this, because the interface doesn't generally function like that of a typical Windows/Mac/etc. application with a familiar look and feel. Your game mostly gets away with it, but it's always subtle things that give away a non-native app. In your case it's using control instead of the apple key as a modifier key, which is not the expected behaviour for a mac application. Edit: But you're right it's quite a nice interface.