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I think this is a correct title but an incorrect subtitle. The problem with spending five dollars on an app for me isn't that it isn't expensive, but rather I'
by nmcfarl 13y ago
I think this is a correct title but an incorrect subtitle.
The problem with spending five dollars on an app for me isn't that it isn't expensive, but rather I've paid five dollars for apps that opened once found to be unusable and never opened again. And I've done it over and over again…
And that's the problem freemium solves in the app store: it's a way of giving me a free trial to see if this app does what I need it to do, before I have to pay. It lets me separate out the lemons from the good stuff.
- Terretta 13y agoThat's not what Freemium does at all. Look at the games list, and you'll see the Top Grossing are also the top Free. That's a problem. Many of them cannot be enjoyed without paying. Clash of Clans, for example, cannot be played w/o getting attacked unless you spend actual cash to get gems to get a "Shield" to keep from being attacked, and you cannot compete with good players unless you pay cash for gems to speed up building and troops. The top players are spending $2500 a month. A more reasonable model is a Lite version and a Full version, or a combined lite and full with the in-app purchase to unlock the full. However, this model is a problem if the app is ever pulled, because each time you re-install you need to re-unlock, and may not be able to. I strongly prefer to delete the Lite version and install the Full version that I never have to unlock.