5 ms·
I agree with the general premise that pay2win is annoying as hell. I think it's hard for a lot of kinds of games to fall back to the traditional model when the
by dmoy 13y ago
I agree with the general premise that pay2win is annoying as hell.
I think it's hard for a lot of kinds of games to fall back to the traditional model when they're competing against other similar games that are free to play on the surface, but pay to win underneath. Free to play gets people hooked. There's a reason why game developers are doing this, unfortunately, because it works :(
As a stingy bastard I just have to resign myself to finding games that don't give you overwhelming bonuses for fistfuls of cash, and just suck it up for the beginning.
As an aside to your tribes example:
Tribes:Ascend is probably not a good example of this, but for a slightly unique reason. It's not really pay2win, it's still sinklotsofotime2win. Only because it has such a bullshit high difficulty curve that you need to play an inordinate amount of time into the game to be able to do anything, regardless of whether or not you're paying money. By the time you figure out how to move, shoot, and play a single useful role (which is a colossally difficult task), you'll have gotten enough in-game xp to build up enough that buying gold is pointless.
If you were looking forward to Tribes:Ascend, go for it. Don't let people complaining on forums turn you away - people will always complain on the forums, no matter what the game is. Tribes is one of the few games I've played where it's fun to just run circles around the map:
http://www.youtube.com/watch?v=uj9DfMAGuGk http://www.youtube.com/watch?v=uj9DfMAGuGk