6 ms·
I really hope this game model suffers the same kind of crash that felled the arcade business in the 80s. At some point I think people are going to collectively
by cageface 13y ago
I really hope this game model suffers the same kind of crash that felled the arcade business in the 80s. At some point I think people are going to collectively realize that they're being manipulated and burn out en masse.
http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983 http://en.wikipedia.org/wiki/North_American_video_game_crash...
The overwhelming dominance of this kind of app in the app store has killed a lot of my enthusiasm for mobile, unfortunately. There are a lot of very interesting things you could do with a pocket computer that's always online and equipped with a bunch of sensors but nobody cares because if you're not playing these kinds of slimy games with the rest of the top 20 you might as well not exist in the store.
- kyle_t 13y agoI couldn't agree more, nothing is more frustrating than getting hooked on a game only to realize that progress is essentially crippled without massive amounts of free time or a few in app purchases. I would much rather pay an up front fee (or perhaps instead of crippling the game, a one time fee to unlock the rest of the game).
- ig1 13y agoThat model doesn't really work for apps which are dependent on external servers for multiplayer, etc. as the vendor has on-going costs. Hence revenue needs to be recurring as well. In practice that means ads, subscriptions or IAP.
- simias 13y agoWhat really annoys me is when a game that might potentially interest me chooses to go the pay2win way. For instance, tribes:ascend. I wanted to get into it but forums were full of people saying each time they released a paid upgrade the balance went FUBAR. What annoys me the most is there's no way to do it "the old way" and pay a bigger sum of money once and get the full game without having to upgrade for every single new weapon. That's where you realize that the microtransaction model is a scam, because if you want to buy all the upgrades at once it would cost you several hundreds of dollars. I wish they'd go back to the older model of freeware demo + one time buy full game. I remember buying Doom that way.
- babuskov 13y agoI'm creating a strategy game right now and I'm facing this dilemma. I'd like to get $20 from each customer during game lifetime, but it seems that it would be easier to make it free to play and then charge for something in the game. And it's hard to charge for anything that would not make you advance in the game, otherwise it's cosmetics and you're not charging for the game, but almost the same as asking for a donation. Most people would like to play for free. This model enables you to attract more users, which means a larger pool of potential customers. For example, would you pay $20 for my game (see link at the end), or would you rather play for free and then pay $1-$2 a month for some stuff that advances your gameplay? BTW, in case you're interested the game should be out in a month. See gos.bigosaur.com/cards.html for more info.
- Osiris 13y agoGuild Wars 2 is a game that charges for basically cosmetic items. You cannot buy better weapons or better armor, but you can buy costumes that make your armor look cool, or you can buy little things like 2x XP potions (30 minute limit). There is a way to make a game in which in-game purchases don't distort the game mechanics but that people are still interested in. I believe Team Fortress 2 does something similar, selling hats and such.
- xenophanes 13y agoGuild wars 2 also sells revive-where-i-am in case you die. (doesn't work in PvP). http://wiki.guildwars2.com/wiki/Revive_Orb http://wiki.guildwars2.com/wiki/Revive_Orb that's over the line IMO.
- andypants 13y agoIt can't be used in PvP so it doesn't give you advantages over other people. It's only useful when you're playing on your own out in the world somewhere. "Revive where I am" is already free if there's another player around willing to revive you. I'd say it's the opposite of over the line. It's a very useful purchase which doesn't have any big game changing consequences. It's just a replacement for party members. It facilitates solo play for people who enjoy it. And the gem store isn't the only way of acquiring this item.
- ig1 13y agoIf you look at the rankings for free (non-iap) apps, those charts are also dominated by games as well. Fundamentally people like playing games more than using "tech demo" apps.
- alayne 13y agoClash of Clans needs a revenue stream since there's a server component. The alternative to in app purchases would be a subscription for everyone. One non cynical way to look at it is: here is a free game for many people that is funded by obsessive/competitive players.
- swivelmaster 13y agoThere won't be a similar "crash" because there's no "race to the bottom" in prices. There could be a shakeout where there are a lot of low-quality games that fail and take their companies down with them, but that shouldn't affect the existing games that are already making money. Also, if you think these games are all that's available, you're missing out. There are plenty of great games for free and purchase. Some of my personal favorites: Fieldrunners 1 & 2, the Angry Birds games, 10000000, Doom, Wolf3D, the Doom and Wolf3D RPG games, and my personal favorites, I Dig It and I Dig It: Expeditions.
- cageface 13y agoThe 85 crash wasn't triggered by a race to the bottom in prices. It was triggered by a glut of games that just weren't much fun to play. Sound familiar?