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It's called addiction. They get people addicted to the power that gems confer them. People don't care that they need no skills. They just want that high that th
by czzarr 13y ago
It's called addiction. They get people addicted to the power that gems confer them. People don't care that they need no skills. They just want that high that the gems give them.
- sharkweek 13y agoAs a former WoW player -- I remember the "thrill" I would get anytime an achievement alert would pop up; those silly little accomplishments became rather addictivie
- dlhavema 13y agoi very much agree, i played an old web-game back in college called OGame that came out before the "pay to win" model, but the basic premise was the same, the more you login the better you do. and what's best was you had to protect your stuff ( planets/fleets ) 24/7 from people from all different time zones.. it very much became an addiction...
- Osiris 13y agoI played a web game for a while that was free to play but had a subscription model that gave you features that made management of a large number of assets (villages) easier to do than in the free version. I played for free for a long time until I ended up with so many resources to manage that I couldn't do it well anymore. I had to pony up the $6/mn to get the advanced features. The problem with these small transactions is people don't see how much it's costing them. If they priced the game at $20 no one would buy it, but they'll be willing to spend $100 if it's spread out of 100 $1 purchases.
- dlhavema 13y agofunny, the game i played had the same thing, it was a bit cheaper though, 9$ for three months.. same effect.. i'm seeing similarities with the clash of clans model to the idea of putting a frog(player) in a pot of water(game) and slowly turning up the temperature(tiny payments), until its boiling and they don't notice the total sum of the payments along the way...
- danielweber 13y agoThat sounds almost exactly like the LoU model. One good thing there is that they explicitly limit how many items you can use, and you can earn the items in game. Still, anyone trying to rush the start of the game probably wants to use them. Sometimes I fantasize about blowing forty bucks on that. I think I've been skinner boxed.
- will_work4tears 13y agoSounds like Tribal Wars. Fun game, but after the first couple villages requires quite the increasing time commitment.
- Osiris 13y agoHit the nail on the head. That's what it was. Fun but I ended up giving up my account to another player to manage and haven't looked back.