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That's the beauty of the setup: since things are cheap on the lower levels, raids aren't really a problem, you can earn enough anyway. It's only when you reach
by jpatokal 13y ago
That's the beauty of the setup: since things are cheap on the lower levels, raids aren't really a problem, you can earn enough anyway. It's only when you reach the higher levels that they start to become a major pain.
- danso 13y agoAnd so by then, the habit is strong enough to get the casual player to start forking over money? I wonder what the balance there is...I would've guessed that users who were used to playing consistently without paying would have a strong psychological reaction toward having to pay...but I guess if you warm the water in the cooking pot slowly enough....
- jpatokal 13y agoAgain, the psychology is clever: you're not being asked to pay to complete one specific thing, you're given the option of using gems for a huge range of things. So it's not "I need to pay $6.98 to upgrade my Wizard Tower" (which would make most people balk), but "if I let them charge my iTunes account a bit, I get this pack of 1400 gems, which lets me skip some tedious grinding and get all sorts of cool stuff quickly". Also, a lot of people get a single Builder early on for 500 gems ($4.99), and when you've done that once, the barrier to doing it again is lowered.
- epmatsw 13y agoYep, that first builder is hard to avoid. "I'll never pay for anything in this game. What, 50% increase in output? Well, I can reward the devs a bit I suppose..." And thus begins the gemming.