3 ms·
I worked closely with 3 studios, pretty closely with maybe 5 total. A studio tends to be about 50 people, maybe as big as a hundred. In those, there were many
by alexmorse 13y ago
I worked closely with 3 studios, pretty closely with maybe 5 total. A studio tends to be about 50 people, maybe as big as a hundred.
In those, there were many people that liked their job. By job I mean, the challenges, the scale, and environment. I only met a handful that were jazzed up about the game they were working on... and that was usually the most heartbreaking, because they just never had an opportunity to change things for the better as far as game design, or the art. There are two specific people I know as exceptions, that are tenacious as hell, and made concessions only when absolutely necessary. Total respect for them, but they're still pretty beaten down and discouraged.
Intermittently, a lot of people got excited about games. Overall a lot of people derided the games they were making, a lot of the time.