4 ms·
I'm making a living with Brushes, a painting app for the iPhone (http://brushesapp.com http://brushesapp.com). I started developing it about a year ago, and it'
by ssprang 17y ago
I'm making a living with Brushes, a painting app for the iPhone (http://brushesapp.com http://brushesapp.com). I started developing it about a year ago, and it's been on sale since August 2008. Sales didn't really take off until January, when the work of one of my artists got picked up by a lot of blogs (and eventually Gizmodo). It was subsequently featured on the front page of the iTunes App Store and that was certainly helpful.
At this point, I'm somewhat reluctant to work on new iPhone apps. There are so many apps on the store that it's far too easy to get lost in the noise. An iPhone game that some friends and I released back in December was DOA. I will admit that I haven't fully cracked the marketing nut yet though.
I'm actually looking for an exceptional graphic designer in the SF Bay area with whom to collaborate on some iPhone/Mac OS X projects if anyone is interested.
- pz 17y agoHi, i posted a response to the same link about my experience developing iphone apps. I've published two of my own apps. One of them fulfilled a specific niche and was picked up right away. Its not a blockbuster but sales have been significant (i.e. living wage) and steady. My other app disappeared very quickly and i was pretty discouraged. I made a light version and it wasn't much help. Then it miraculously appeared on the "what's hot" list and sales are ok now.