5 ms·
They have a few dozen games of varying popularity. The bigger ones need a non-stop flow of new content to be created. Zynga was very good at creating new tasks
by chaz 13y ago
They have a few dozen games of varying popularity. The bigger ones need a non-stop flow of new content to be created. Zynga was very good at creating new tasks and items constantly, so there was always something to do and something new to collect. It requires new story lines, artwork, mechanics, localization, and support. Many of the games don't overlap, so each game needs much of its own team.
> You simply cannot meet investors' quarterly demand when your success is built on being "flavour of the month" business model
Sure you can -- just look at any company that's in the entertainment business. All of their products, from pop songs to to supermodels to blockbuster movies, have a limited shelf life and require hit after hit after hit in order to sustain the business. They stay ahead of the curve by casting a wide net, having a team that is good at selecting the hits, effectively bringing the product to maturity (like producing an album or movie), and marketing the crap out of it.
Zynga may have made many mistakes along the way and probably got too large to quickly. But they not the first nor last company that got a couple of major hits and were backed to produce more based on that record. Do it well, and you have Pixar. Do it poorly, and you join the massive pile of overhyped one-hit wonders.
- CodeCube 13y agoI just had a funny vision of what their task management system might look like. With managers planting work items, and having to harvest them when the developers are done :P
- mediascreen 13y agoYes! Please Atlassian, consider this a feature request for Jira.
- yesplorer 13y agoI don't know exactly how many games Zynga has but I just did a quick check at zynga.com and I counted 33 games. hence on average 90 personnel per game? I think that is ludicrous especially considering the fact that the developers of Tiny Tower (which accused Zynga of a rip-off a couple of months back)build their game with 7 developers
- itsybitsycoder 13y agoTiny Tower doesn't have regular content updates, and TT is relatively simple compared to the *ville games. Plus Zynga is not going to have every one of their employees working directly on a project. They have in-house accountants, marketers, recruiters, etc. I'm guessing Nimblebit goes to other companies for some of those services, and goes without for the others.