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Ah, naturally: the part I didn't expand enough on and probably should've just left out! :P I think those are all fair points, and I appreciate you explaining y
by itafroma 13y ago
Ah, naturally: the part I didn't expand enough on and probably should've just left out! :P
I think those are all fair points, and I appreciate you explaining your business model here. If I may make one suggestion: play this up a bit more on the sales page. Knowing that you're a student the funding is going towards being able to let you take a summer off to explore this further significantly changes things: it's less preordering a game (the impression I got when I saw this) and more seed money.
And about the part about no work being done in two weeks: I didn't meant to imply that Notch was the baseline and that you were slacking off, but that Notch is a speed demon in the early stages of game development and can build out whole v.1 systems in a few hours or a few days. So there's some danger in comparing Minecraft at X point in its development and a similar game at a similar point in its development: "Minecraft had these N features 6 months later, so that means this other game is going to be in a similar state in 6 months as well" isn't very likely to turn out to be accurate.
At any rate, what you have here is still cool notwithstanding my negativity, and like I said in my original comment, best of luck to you: can't wait to see where you go with it!