3 ms·
Maybe I'm just an entitled jerk, but I get slightly annoyed when a popular app decides to limit itself to a single platform, and then release later. I subconsci
by EnderMB 13y ago
Maybe I'm just an entitled jerk, but I get slightly annoyed when a popular app decides to limit itself to a single platform, and then release later. I subconsciously didn't bother with Instagram because it took so long to get onto Android, and to be honest even though I like Vine it's been out for a while now and to be honest I doubt I'll bother downloading it unless I feel a real urge to use it.
- savszymura 13y agoIt almost seems to be a "marketing" "strategy", designed to re-ignite interest.
- nc 13y agoIt's hard enough figuring out a product in the early days, even harder if you've got to support multiple platforms.
- EnderMB 13y agoThere are numerous mobile agencies around the world today, making apps for simultaneous release on multiple platforms. I don't buy this argument when we're talking about large teams with dedicated design and development teams for each platform. Vine probably had the resources to work on an Android version, but a decision was made to support iOS only from the start.
- Adirael 13y agoI find programming for iOS easier. I also think the target market on iOS is better quality than the Android one, despite of raw market share they are a lot of small and underpowered Android devices out of there. If I were creating an startup with a mobile app I would definitely launch on iOS first, test the waters and see how that goes. If it works then I would start thinking about launching in other platforms.
- EnderMB 13y agoWhile true, there is little stopping a team from supporting a set of high-powered Android devices. The difference between Vine and a startup are obvious. Vine has teams for iOS, Android, and specific design, whereas a startup typically starts off with one or two devs at most. Twitter are known for being iOS fans, so they were always going to tailor their product towards iOS.
- andrewjshults 13y agoVine started out as a small (3 person) startup that Twitter acquired just before their launch. Could they, post acquisition, have gotten the android version out quicker, maybe, but it's unlikely that they could have built the backend, an ios, and an android app with the amount of polish the ios app had at launch and launched at the same time with just the 3 people they had prior to the acquisition.