5 ms·
Really nice. As I created my sweet tree house and bridge to the other islands in your game, my thoughts of "wow what a capable developer" kept turning into, "W
by ChrisNorstrom 13y ago
Really nice.
As I created my sweet tree house and bridge to the other islands in your game, my thoughts of "wow what a capable developer" kept turning into, "Why's a talented person like this working on a clone of someone else's work? Why not invest this energy in an original title and truly shine?".
If you're talented enough to put together a clone, you're talented enough to create an original title with it's own audience. Maybe this is just an exercise but I do hope you iterate this towards something unique.
If anything here's a list of things that I HATE about minecraft and that you can use to differentiate yourself:
- I hate having to harvest blocks. I wish I could just click once and immediately harvest the block. Someone made a browser game like that a while back (forgot the name) and I immediately spent hours building a city because it was so much more intuitive and easy.
- I hate having to collect all the blocks I've broken up by walking over to them. Just give them to me directly.
- I hate having to harvest a block in order to plant it somewhere else. I wish I could just harvest a block type once and then be able to infinitely use copies of that block.
- I hate the closeness that I need to be in order to harvest and plant blocks. I'd love to be able to build something 20 blocks or so away from me rather than have to be close by blocks.
- I hate how Minecraft didn't explain anything in-game. I shouldn't have to rely on an external source to understand a game. Call me stupid but I think this is terrible user experience and is just taking us back to the days of games that required strategy guides or online faqs to beat.
- chocolate_ 13y agoHave you ever played creative mode in Minecraft? Or do you actually want to harvest? There are probably mods for what you want.
- Impossible 13y ago"- I hate how Minecraft didn't explain anything in-game. I shouldn't have to rely on an external source to understand a game. Call me stupid but I think this is terrible user experience and is just taking us back to the days of games that required strategy guides or online faqs to beat." The XBLA version of Minecraft has an in game guide, and many people prefer that version because of it. I think there is an assumption that on the PC and mobile versions of Minecraft players will always have easy access to a browser, but that there would be too much friction to look up info in a browser on a console (requiring you to quit the game or look it up on an external device).
- haeric 13y agoAbout the "clone of someone elses work" part, I find myself repeating this, but I think it is worth repeating: Do not most games get inspiration from earlier games? Aren't quite a few FPS-games quite similar to the ones preceding them? Or RTS-games? Aren't most games iterations, improvements and variations upon an existing foundation that we collectively build on to create ever greater games? :) About all your points of hatred: I'll note the wish for a "creative mode"! :) And Skycraft will definitely explain more ingame when starting than Minecraft did. Although there was a charm to go online to understand Minecraft, it's not very user-friendly. Thank you for your great words and great feedback! :)