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I'm on a 30 inch monitor (and whatever the standard resolution is) and when the game was loading in full screen, the explanation text went way into the white cl
by hkmurakami 13y ago
I'm on a 30 inch monitor (and whatever the standard resolution is) and when the game was loading in full screen, the explanation text went way into the white clouds and it became very difficult to read.
An edge case, but wanted you to be aware of it.
(Firefox 21.0 + Ubuntu fwiw)
- DigitalSea 13y ago29 inch monitor here on Google Chrome (latest) in Windows 7 and no problems here. Looks great having all of that extra screen space with that background.
- hkmurakami 13y agoThought I'd share a SS. I used Firefox's full screen mode since WebGL's fullsceen mode would exit to normal mode when taking a SS. http://i.imgur.com/UpNjiBJ.png http://i.imgur.com/UpNjiBJ.png you can see how the last 2-3 lines are low contrast and hard to see
- lucb1e 13y agoWeird that FF's FSM works while WebGL's FSM exits to NRMLM when taking an SS.
- haeric 13y agoThanks for taking a screenshot; I'm only on a 1680x1050 22", so I really have no good way of testing large resolutions! :) What's your resolution? Is it any better now, care to take a new screenshot? (Proxy debugging/designing through HN ftw)
- lgieron 13y agoYou can create a virtual machine with arbitrarily large resolutions (VMWare supports it) and test there - The vm's screen will be rendered into a window with scroll bars.