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> That's not the case with the microtransaction free-to-play model -- they need you to not just play the game, but to feel a need to play the game. This is act
by saraid216 13y ago
> That's not the case with the microtransaction free-to-play model -- they need you to not just play the game, but to feel a need to play the game.
This is actually more true for subscriptions than for F2P. With F2P they need you to have a reason to actively buy things. With subscription, they need you to play enough to find the next month worth paying for.
Whereas one-time box sales the way you're talking about is all about getting you to make the purchase at all.