3 ms·
Are the timings that precise? ISTR that there were only 24 or 100 frames per second, so a micro-controller ought to be able to send the proper signals.
by danielweber 13y ago
Are the timings that precise? ISTR that there were only 24 or 100 frames per second, so a micro-controller ought to be able to send the proper signals.
- JoshTriplett 13y agoA microcontroller can easily send the proper signals; check out NESBot for an example. Here's a video of NESBot playing the original NES Tetris with a series of inputs that manipulates the RNG: http://tasvideos.org/1502M.html http://tasvideos.org/1502M.html . You just need to emulate the game when planning out the series of moves, to figure out what timing to use to manipulate the RNG and get the pieces you want.
- Breakthrough 13y agoThey can be... Rickard Gunée actually generated a raw analog NTSC/PAL signal to be connected to a composite cable using a microcontroller: http://www.rickard.gunee.com/projects/video/sx/howto.php http://www.rickard.gunee.com/projects/video/sx/howto.php It's a pretty good read if you're into that sort of thing, and really helps explain the mechanics of analog video (and also gives you some hints about simulating it in software). He also created his own clones of Tetris and Pong that run on the MCU as well!