3 ms·
Streaming music and video? Realtime updates? While I agree that a 30 second limit is to be expected in order to conserve resources, saying long requests aren't
by papaf 13y ago
Streaming music and video? Realtime updates?
While I agree that a 30 second limit is to be expected in order to conserve resources, saying long requests aren't needed shows a lack of imagination.
- yid 13y agoRealtime updates (if you're not using Websockets) are usually done with long-polling, for which 30 seconds is perfectly acceptable. Socket.io, for example, uses a default of 20 seconds [1]. Streaming music and certainly video are generally delivered as chunks, with a few chunks per request that don't require long connections [2]. [1] https://github.com/LearnBoost/Socket.IO/wiki/Configuring-Socket.IO https://github.com/LearnBoost/Socket.IO/wiki/Configuring-Soc... [2] http://en.wikipedia.org/wiki/HTTP_Live_Streaming http://en.wikipedia.org/wiki/HTTP_Live_Streaming