3 ms·
I didn't make the statement, the article did, and I wasn't quite sure of the details. I just thought it was interesting. You're right, of course re: moving dist
by barbs 13y ago
I didn't make the statement, the article did, and I wasn't quite sure of the details. I just thought it was interesting. You're right, of course re: moving distance on a square-grid.
Re-reading the article, I'm not sure why he was so concerned about finding tessellating shapes for the playing surface. Being an abstract game, and with the goal of exploring new gameplay concepts, surely he would consider using nodes and paths instead? That would be able to represent many more configurations.