4 ms·
That was just caused by me not processing input properly. I've set up a proper rendering loop here and now only render the most recent mouse position on each fr
by just2n 13y ago
That was just caused by me not processing input properly. I've set up a proper rendering loop here and now only render the most recent mouse position on each frame:
http://jsfiddle.net/eymAS/84/ http://jsfiddle.net/eymAS/84/
It's better, but still limited to 60fps, and since I render to the state at 0s, the worst delay we can see is ~16.6ms + rendering time.