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There is a lot more to QA than just execution. On any normal team I'd expect them to spend considerable time creating a test plan and start figuring out the way
by stirno 13y ago
There is a lot more to QA than just execution. On any normal team I'd expect them to spend considerable time creating a test plan and start figuring out the ways to test specific things, well before the game is in a playable state.
- pandaman 13y agoDo you expect the planning to take more hours than actual testing? In a typical title I have seen there are about 20-50 contract testers working for few months. With 2 year development cycle they need to spend 5-10 times more time on planning to justify employing them full time. For reference the entire game art and tech planning takes about 100 times less resources (dozen people over 1-4 months).