3 ms·
I can't say I'm incredibly surprised: any time you're a temp worker (especially through a third-party agency), you're disposable. It's the nature of the beast.
by david_shaw 13y ago
I can't say I'm incredibly surprised: any time you're a temp worker (especially through a third-party agency), you're disposable. It's the nature of the beast.
It's upsetting that this man didn't have a fulfilling experience with the studio, but there are a couple of things to consider. I'm not trying to be harsh, just realistic:
- He was contracted through a third-party, and was never an official employee of the studio.
- He was paid relatively little (as evidenced by asking for a $1 raise), so was probably not a senior member of the QA team.
- He is still able to say to any future employers that he worked on Halo 4, and even had influence on map names, etc. Presumably, he did good work there and they might even act as a reference.
- The gamedev industry is very competitive, even in QA roles. This man has now worked at Activision and Certain Affinity, and will hopefully be able to get a full-time staff position at his next job.
I know it seems blunt, but a lot of the problem here is just supply and demand. There are a lot of people trying to get their foot in the door at game studios, and a lot of people that think they'd love to play video games for a living (even buggy ones). That makes studios able to pay very little, and hire temp workers for ramping up their projects.