4 ms·
Forgive me if I'm wrong, but I don't see anywhere that gives a clear timeframe of how long this person contracted for a company. For starters, you're doing pla
by rmrfrmrf 13y ago
Forgive me if I'm wrong, but I don't see anywhere that gives a clear timeframe of how long this person contracted for a company.
For starters, you're doing play testing for a game. Is it really that difficult to see why you're hired on contract? When the game has been released, what are you going to play test? Sure, there will be other games, but unless you have a crazy EA-style development house (doesn't sound like it's the case), it doesn't make sense to be paying people to twiddle their thumbs for 9-12 months waiting for the next upcoming release to be tested.
Adding to that, the fact of the matter is that every job has a pay ceiling. It may seem like a cold business practice, but there are pay thresholds where an employee's compensation exceeds the maximum value the employee's position brings to the company. Adding play testers full time is a poor business practice for this very reason -- the ceiling is very short, and at a certain point it will no longer be "worth it" to pay higher wages to even high-performing play testers.
The issue of the length of employment is a big one. A good friend of mine JUST got hired full time at a large company after freelancing for them for 5 years! Getting hired out of a contract isn't something that just happens after a few months. Companies that work on fiscal years might have to wait for budget approvals before hiring people. Furthermore, it's not just the title that changes: companies are often paying thousands of dollars more when an employee goes full time to cover retirement and health care benefits.
One last thing: even if you had a shitty time at this company, not showing up to work is literally the WORST thing you can do if you have any interest in working in a particular industry. Your reputation really does follow you and can make it very hard to get anywhere. I personally would never hire a candidate that I knew pulled something like that -- I expect that, when an employee doesn't get what they want the first time, they keep working hard while still being persistent when it comes to compensation. Giving up and slacking off isn't the answer.