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Not really the same. Anything that implements standard javascript will be able to run asm.js code just fine, even if they don't implement the possible optimizat
by LamaOfRuin 13y ago
Not really the same. Anything that implements standard javascript will be able to run asm.js code just fine, even if they don't implement the possible optimizations. The same isn't true for NaCL.
- lucian1900 13y agoBut it'll be too slow to be useful for anything, so it's not quite so different.
- jacobparker 13y agoThat is not true. The unreal demo is usable even without the asm.js optimizations.
- migueldeicaza 13y agoJust tried it on my iPhone, and it crashed.
- jacobparker 13y agoI know for certain that there are previous non-asm.js optimized builds of Firefox that run it fine (with a performance penalty, naturally.) Chrome currently crashes because Chrome can't handle enough variables per context. This is a bug with V8 that is allegedly getting fixed. It wouldn't surprise me if mobile support is currently minimal to none though; but this is something that can and almost surely will change independent of asm.js optimization support. (And this is the Unreal demo specifically - smaller projects should be supported by virtually any modern browser* as far as I know.) * Caveats: IE doesn't support WebGL, etc.