14 ms·
What are the answers? I can't even get past test one.
by killahpriest 13y ago
What are the answers? I can't even get past test one.
- txttran 13y agolook in the console log if you're stuck :)
- nddrylliog 13y agoHey, have the source while you're at it - http://github.com/nddrylliog/thechoice http://github.com/nddrylliog/thechoice You only get to experience it once though - once you spoil it for yourself, it's spoiled. Choose carefully.
- hablahaha 13y agoThe source is really fun to read through. I definitely responded 'cataracts' to 'The more you have it, the less you see. What is it?' question and it was cool to see it in your wrongdir category.
- elliottcarlson 13y agoThanks for the source - I completed the game though didn't realize at first that the vehicle was auto-unloading - at first I thought I was just losing numans somewhere in space :) I now see I was a bad test subject and didn't read the description properly.
- nddrylliog 13y agoI try not to blame players - although it might not show I've already done quite a bit of user testing (esp. with non-coders to make sure it's relatively easy to follow. In this case, the 'numans' part was the last one I added, in a hurry, and only had 2-3 iterations on this part of the dialog/instructions. Which goes to show: testing matters, iterations makes things better. Thanks for the feedback!
- rajahafify 13y agowith regards to numan parts, its not creative. just plain code repeat. Get a condition going. like numan and borg where borg will eat numan if numan is less than borg or something
- nddrylliog 13y agoIt's merely a setup for a more creative problem which I didn't have time to include. Here's the actual problem: numans have different weights, which incurs a speed penalty on the transport vehicle - numans[i] has a penalty of 2^i - the goal is to write code to carry them all in the minimum possible time (15 units). For a coder, the numan part is easy and boring and repetitive - then again, it fits with the universe. For a non-coder, it's their first or second encounter with a piece of code that's more than 4 lines long, with a detailed log so that they can go back and forth to see where they went wrong. They have several rules that they need to pay attention to (capacity, 1 passager minimum required, auto-unload, be very precise with station names) - which, again, seems trivial to you as a coder, but isn't to everyone. There's already so many instructions for this problem, I wanted to add the time penalty part as a second problem, e.g. "your solution would work, but we can't afford to spend N time units on this transfer - (insert additional instructions here)". I'm sure you understand the need for a consistent difficulty curve.
- rajahafify 13y agoI've forked the repo and I'll help what I could. By the way, I never played much text games. But the existence of the overlord voice and funny lines is something that makes me keeps going.