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Here's a paper from last summer on how Pixar is doing the computations for global illumination more efficiently with a "multiresolution radiosity caching method
by pygoscelis 13y ago
Here's a paper from last summer on how Pixar is doing the computations for global illumination more efficiently with a "multiresolution radiosity caching method." http://graphics.pixar.com/library/RadiosityCaching/paper.pdf http://graphics.pixar.com/library/RadiosityCaching/paper.pdf
I don't know much about graphics but maybe some of you will find it illuminating (no pun intended....)